Karina Vivas  ·  Global Brand & Creative

Xbox

Wanted, not sold

Launching the Xbox One X like a streetwear drop.

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Availability is where wanting goes to die. Console launches are built for ubiquity, and ubiquity is the one thing nobody has ever lined up for. So five special editions of the Xbox One X arrived in Toronto with no shelf, no price, and one question: how does a global machine become something a city wants rather than something a company sells?

The launch would not behave like retail. A shelf asks people to come whenever. A drop asks them to come now, because people swarm toward what is about to disappear and walk past what will still be there tomorrow. So the release ran through Shopify and its drop app Frenzy on exactly those terms. Bryan Espiritu, the streetwear artist behind The Legends League, hand drew editions named for Toronto’s corners, because a console wearing the city’s own streets is one the city will claim. Everything came down to five free consoles and one geofenced park. Toronto answered by arriving all at once.

Outcome

Gone in one minute. Hardware moved like culture.

Role  ·  Manager, Partner Marketing

In partnership with Shopify and Bryan Espiritu

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